package butines.game.state;

import butines.game.Unit;

public class StayState extends AbstractState {

	private static final StayState instance = new StayState();

	public static StayState getInstance() {
		return instance;
	}

	@Override
	public void enter(Unit owner) {
		owner.getSprite().play("stay");		
		owner.setSpeed(0);
	}

	@Override
	public void execute(Unit owner) {
	}

	@Override
	public void leave(Unit owner) {
	}

}
